Introduction to Origin
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Introduction to Origin
WELCOME!
Digimon Origin is a text based RPG, as you can probably tell by now. Our aim is to create a broad role play that caters to every player, tying everything together with a loosely enforced storyline.
To begin, human characters are located in the human ('real', or 'analouge') world. From there, as the barriers between the human and digital worlds, players can choose how their characters meet up with their partner digimon (if they have one) and if their human characters will go to the digital world or not. After that, characters should meet up with eachother in some way - be it to team up, in conflict, or just bumping into eachother and having a chat.
Once we get things moving a little, players can start to choose their characters' motives, and things will start coming together as the story begins to take on a life of its own. Now i'm not a fan the lables of 'good guys' and 'bad guys', so try not to use them. Instead, make your motives original, team up with others - or play it 'lone wolf' if you want - try and spice things up a bit with twists and turns (although anything major should be run past myself or a mod before its put into play...) and most of all, have fun with it!!
Digimon Origin is a text based RPG, as you can probably tell by now. Our aim is to create a broad role play that caters to every player, tying everything together with a loosely enforced storyline.
To begin, human characters are located in the human ('real', or 'analouge') world. From there, as the barriers between the human and digital worlds, players can choose how their characters meet up with their partner digimon (if they have one) and if their human characters will go to the digital world or not. After that, characters should meet up with eachother in some way - be it to team up, in conflict, or just bumping into eachother and having a chat.
Once we get things moving a little, players can start to choose their characters' motives, and things will start coming together as the story begins to take on a life of its own. Now i'm not a fan the lables of 'good guys' and 'bad guys', so try not to use them. Instead, make your motives original, team up with others - or play it 'lone wolf' if you want - try and spice things up a bit with twists and turns (although anything major should be run past myself or a mod before its put into play...) and most of all, have fun with it!!
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